The economic system of a country regulates life and the development of the territory of those that live in it, with a fundamental influence.
The economic system of Prosperity is based on the economic system that was really happening in 1432. In the game, the character that takes care of all the economic aspect of the game is the Treasurer/Master the Economist.
He sends every day:
- a report with all the daily income, coming from the sales and taxes;
- a report containing the number of new settlers arrived in the village and those that passed away;
- a report with the number of noblemen and merchants present in the village.
(NOTE: The noblemen are necessary to start alliances. For further reference, pls check HERE).
Shops are necessary to the economic system. They are open or closed in different way in the different cities. The bigger cities only have shops where you can hire men or they have banks.
Goods, instead, are available in every city, but shops change their price. If you are a smart player, you will buy them at a lower price and resell at a higher one, gaining an immediate income.
Every city has a reputation level. If you are allied to a city, you are allowed to their shops and their lower prices. On the contrary, you can be locked out from a city, since it will not open its doors to enemies.
It is possible, however, to buy in a specific shop of an enemy city, simply conquering it.
While you select a city, you will notice that, besides its name and the name of the owner at present, an icon with coins will appear, together with the population and a percentage. This represent the variation of well-being of the city compared to the previous month, according to the daily events and the battles occured.