Prosperity – Italy 1434: History – Passion – Culture

History isn’t one of the easiest subjects to swallow, although many people are fond of it. Probably a great part of this difficulty arises from the teaching method of scholastic tradition: many events  to remember, a lot of names, many dates that seem to hover in the ether without a real position or concrete reference to that which is actually a personal story, first of all.
Many territories are investing a lot on the revival of popular culture and history which doesn’t come from the teachers but the elders, from archaeological sites and monuments found in ruins in the countries and often ignored because they are unknown. And even if patriotism burns the hearts of several people, what can be mainly seen in Italy is a great disregard of the country’s history. People, who are too sunk into contemporary politics, are induced to see Italy as a backward country plodding on the race towards the objective with the other European nations and non – EU ones. We forget how much glory reigned over the same soils we walk everyday, how many great exponents of all the arts have preceded us to give us this place where we now live and we strive to raise.
The main purpose of Prosperity – Italy 1434 is the teaching of  this history in a different way. Beyond the playful platform, beyond the possible monetary returns that the marketing of a product can bring, this game consists of much more than the “simple” graphics and dynamics aspired to the users’entertainment. It is a project created with the ambition of teaching something, inclining the Italians (and not only) towards the history of their country, particularly to the Italy of medieval age, a cradle of progress in several sectors, a country of social and political strategies far from being taken for granted, deep in passions and virtues as loyalty, honor and respect.
So that it were possible, the Entertainment Game Apps, inc. invested to take advantage of the cooperation of experts in order to recreate as faithfully as possible not the tale of a story but history itself. The real objective is making it credible enough to allow the identification: making the player feel part of that world almost as much as he feels part of what he lives beyond the PC and that, once disconnected,he is both gratified and culturally enriched.
But how can someone who doesn’t know the Tuscan and/or Italian territory learn all this just seeing the images appear here and there while he is engaged in an adventure? Prosperity replies with appropriate research windows where you can read the information on the content, as well as connect through links to institutional dedicated sites.
It is the passion to give birth to this project and take it forward. The passion of who was the first to have this idea and that of those who shared it elsewhere without knowing it, such as the associations of medieval re-enactment,  which the company wanted with it on the path to this dream and  will become an active part of the game. Moreover, it’s the passion of the Italian excellence’s craftsmen that you can experience in Prosperity: the ceramics of Montelupo, the goldsmiths of Florence, the stonework of the Casentino, and more. But it isn’t just artifacts. The game also recreates carefully the environments and backgrounds housing the actions, taking care of the details to present better the natural and architectural beauty of Tuscany.
An example of this is the attention paid to the reconstruction of the Casentino, one of the key places not only for the history of the area but also for the dynamics of the game.
These contents that can be defined “special”  for their story as well as their shape, were found through institutional channels on which you still browse,  to gather as much material as possible and make the game richer.